Grouped by feel

Five families
of mechanics.

Mechanics that share a feel cluster into families. Knowing the family tells you a lot about a game before you've read a single rule.

Engine & Economy

Mechanics about building up resources and turning them into an ever-growing advantage. Slow to start, powerful once they roll.

// In this family

  • Worker Placement
  • Engine Building
  • Set Collection

Space & Position

Mechanics played out on a board or map, where where you are matters as much as what you do.

// In this family

  • Area Control
  • Tile Placement
  • Route Building

Cards & Hands

Mechanics built around a deck or a hand of cards — acquiring, timing, and drafting for the best play.

// In this family

  • Deck-Building
  • Hand Management
  • Drafting

Risk & Timing

Mechanics where the big decisions are about when — when to push, when to stop, when to spend.

// In this family

  • Push Your Luck
  • Action Points

Info & People

Mechanics driven by hidden information and by reading the other players at the table.

// In this family

  • Deduction